In the component editor dialog you can specify materials.
(1) Texturespecifies surface pattern of the material.(2) Bump (Wave)
It is also possible to map a graphic.
Please refer to Here for the detail.specifies surface bump of the material.(3) Clouds
For lake or see it generates waves.
Please refer to Here for the detail.generates clouds.(4) Material
Please refer to Here for the detail.specifies material of the terrain or water.(5) Color
Please refer to Here for the detail.You can select sea color.(6) Alpha
Lake setting is specified by the property of each Lake. To open lake properties please click the [Lake List] button.Basic setup is identical to those of the texture mapping.(7) Libraryrecalls a preset library or a registered mapping pattern.(8) Registerregisters the mapping setup to the library.